Races

Dwarf

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.

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Elf

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.

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Gnome

Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.

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Halfling

Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory.

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Human

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs.

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Dragonborn

The dragonborn walk proudly through a world that greets them with fearful incomprehension. They value skill and excellence in all endeavors.

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Half-Elf

Half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

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Half-Orc

Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. Others venture into the world to prove their worth among humans and other more civilized races.

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Tiefling

To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.

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Tortle

Tortles are peaceful and reclusive and tend to get along well with races with similar habits and personalities. They tend to move and speak in a slower, more mild fashion.

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Genasi

Genasi carry the power of an elemental plane, air, earth, fire, or water, in their blood.

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Aarakocra

Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder.

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Lizardfolk

Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures

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Goblin

An inquisitive and adaptable race hampered by their small size, their natural cowardice, and a severe shortage of common sense.

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Kobold

Often dismissed as cowardly, foolish, and weak, these little reptilian creatures actually have a strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.

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Tabaxi

Tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.

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Firbolg

Firbolgs are fey-oriented half-giants. Their tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.

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Kenku

Haunted by an ancient crime that robbed them of their wings, the flightless kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister reputation that is not wholly unearned, but they can prove to be valuable allies.

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