Blindness/Deafness


2nd-Level Necromancy


Casting Time: 1 action

Range: 30 ft

Components: V

Duration: 1 minute


You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blindedA blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. or deafenedA deafened creature can’t hear and automatically fails any ability check that requires hearing. (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.



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