Casting Time: 1 action
Range: 30 ft
Components: V, S
Duration: 1 hour
You attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw it is charmedA charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.The charmer has advantage on any ability check to interact socially with the creature. by you until the spell ends, or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly aquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 ft of each other when you target them.